top of page

Kahoot! Project
Improving Game-based Learning

Creating an equitable way to increase student participation 

and improving learning outcomes.

Kahoot! is a global game-based learning platform company that wants to empower everyone, including children, students, and employees, to unlock their full learning potential.

 

Kahoot! sessions can be hosted anywhere, in person or virtually, using any device with an internet connection.

​

Task: find a solution for an equitable way to increase student participation and improve learning outcomes for all students.

Team: Worked as the Lead UI Designer/UX Researcher alongside a team of a Project Manager and Lead UX Researcher.

 

Duration: 1 month for final deliverables

​

Tools

image.png
Canva_icon_2021.svg.png

Figma

Canva

Zoom

Final Prototype

Who uses Kahoot!?

Copy of P3_ Kahoot! (1).png
Copy of P3_ Kahoot!.png

Let's map out some goals!

  • students find gamification fun, engaging, and motivating.

  • Teachers expressed a desire for group-based learning. They wanted a way to group students to improve the quality of learning. 

  • Teachers also wanted a way to make data collected from Kahoot actionable… more meaningful. 

  • They were concerned about students who didn't do well on the leaderboard and wanted to ensure all students' needs were met. 

  • We also heard frustration from some teachers about having to purchase a subscription for Kahoot, but others who had done so found it worth the investment. 

Digging into the research

Copy of P3_ Kahoot! (2).png
Copy of P3_ Kahoot! (3).png

With this data, I started to wonder a few things. What can I do to ensure that customers trust purchasing plants online from Miller Nursery? How can we establish the credibility in delivering healthy plants? What's the best way to showcase Miller Nursery's local identity to new website visitors?

 

To address these questions, I developed and prototyped mid-fidelity wireframes, crafted a sitemap based on card sorting results, and initiated usability testing. During testing, five participants highlighted challenges related to plant sorting (lack of clarity on most popular plants), text visibility, navigation clutter, and logo scaling.

home page.png
tertiary tabs page.png
most gifted plants page.png

Midfidelity wireframes

New Designs & Features!

Copy of P3_ Kahoot! (5).png

Based on testing, I then iterated my designs and found solid solutions to each pain point! These iterations will give Miller Nursery's e-commerce website better functionality, while providing an exceptional experience for individuals seeking a dependable and local online plant shop​.

​

1st open dropdown.png

Introduced a drop-down menu for plant sorting

logo before.png
logo after.png

Scaled down the logo

most pop iteration.png

Added a "most popular" tag to the 3 most purchased plants

contrast iteration.png
contrast iteration 2.png

Enhanced text contrast to meet WCAG guidelines by using a tool on Google Chrome

background iteration.png
background iteration 2.png

Changed the background image for improved text visibility

customer reviews addition.png

Established a customer reviews page, showcasing testimonials for transparent purchasing decisions

MN story iterated.png

Edited the Miller Nursery story to be more concise and emphasize the humble local beginnings

With more time...

If I had the opportunity, I'd explore:

  • Another round of usability testing to have a better understanding on how we can enhance the user experience for the students.

  • Overlay for editing user (student) groups.

  • Make the photos larger and clarifying the objective of each Kahoot! game assigned to students.

  • Kahoot! Kids! Age-specific groups to allow for more targeted learning.

bottom of page